Week 2: Prototyping

This week I started work on the basic logic for the hub are where the shops and dungeon entrance will be. For now only empty menus show up.
I also created the grid system for the gameplay in the dungeon area. The grid works so that we can select which tiles will be walk able to make a map of sorts. You move around with the buttons: “left” and “right” to rotate and “forward” to advance to the next tile.

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I also made a tech document with some technical agreements and naming conventions. You can find this here.

 

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