This week I worked a bit more on the toon shader, by adding the option for more light fragmentation and Diffuse textures.
But the main subject I worked on was the Kanji recognition. The system so far is directional based,which means that it will compare based on the stroke order which Kanji in the database posses a stroke in that direction at the current stroke order. This allows to ignore size and the position of the Kanji.
I had some problems with curves though, with this model luckily a friend of mine, who works on a similar project pointed me in the right direction.
We both visited aswell in for research the Japanology Departement of the University of Gent (Belgium). There they showed us the basic techniques of drawing Kanjis and hinted us to some problems with the current recognition system.
For example there a Kanji with perfectly similar stroke orders and directions and only the length of the strokes differs.
So the system is not completely ready yet because there still needs to be added more points to it, like length and the position of the strokes to eachother.