Final Updates

In the final week I updated the UI for most of the scenes and finished implementing the UI for the shopkeepers.
We ended up deciding to turn the third shopkeeper into a tutorial. She holds pages describing the controls and mechanics of the game play in and out the dungeon.
Besides that I made final changes to the Dungeon UI, including a way to pick the size of potion you want to use.
Other than that I did mostly bug fixing and finalising the map decoration.

Week 13 – 15

For the past three weeks I was busy with a few things. First off, I made the spell book which is basically the first 4 lessons from the Genki manual. I illustrated the stroke order and put together a book with flipping pages within the game.


I also finished decorating the village hub scene.

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And finally I put together our final presentation. You can view it here.

Final update

I added some more UI elements; a slider, buttons + a frame, inventory bag.


I updated the cave screen I had made in a previous update so it fits better with the style of the game & it feels more like a dungeon.


I worked on the options menu, although artwise the only new element is the background.


We decided to implement a tutorial in 1 of the “shops”;

I made some meshes + textures to decorate the dungeon. (Box mesh was already made by Angie)


I did a quick overpaint of Angie’s 3rd shopkeeper again to make sure it fit with the style of the game


I made some more loot


Last but not least, I resized textures so as to make the game run smoother.

Marianne Peeters


Week 13-15 Music and Learning

Hello everyone,

it has been a while since my last update, that was due to updates and exams but this does not mean I stopped working on the project.

In this time I went looking for some BGM’s and Soundeffects for our game, it was a bit tough  to find the right music royalty free but I am quite happy by the result of my search, which includes for example

Traditional Japanese Music by Eric Taylor:


in addition to that I worked on an education system that tracks the progress and mastery  of the Kanji in the game, it keeps track on the ratio of hits and  misses and considers it wen setting the next Kanji to draw.

Kind regards




Week 13 – 15

Due to exams I didn’t get too many opportunities to make any more posts so here’s  a short summation.
I updated the decoration of the dungeon so we can now also work with decals to break up the tiled textures of the walls.
I started implementing the code behind the shops in the hub scene and also updated the UI there so that now the player can choose the size, difficulty and kanji lesson when they enter a new dungeon.

Furthermore I am adding a saving function. The game will be restricted to one save but there will probably be a reset option in the future.


Week 14 + 15

I made some wall-decals to break the tilable textures.


Next up I made a pop-up screen when a player tries to enter to dungeon. In this screen they will be able to change some options;


A “You died” screen for obvious purposes;


In the last play-test, a lot of people mentioned that we should add a simple texture behind dungeon doors so it seems a little more realistic. Hence I made a quick environment texture (Not much of it will be actually seen. Just small parts through door cracks);



Lastly I updates the previous boss yokai I made. I reworked the lines of the body of the frog to be equally thick as its head. 

Marianne Peeters

Week 13: Loot props

Hello everyone! Due to the CHristmas weekend, I did not get as much work done this week, so this will be a small update.


Mainly I made some loot items the player finds after killing an enemy.

Apart from that, I focussed on fixing some textures for our showcase on the last Study Night.

Marianne Peeters

Week 12: Kanji Library + Technichal Errors

Hello everyone,

This week so far a small Update from me I updated the Kanji Library and increased its number to around 50 now, these Kanji are based to on the Genki book for learning Japanese, in specific the first 4 Chapters( I am also in contact with the Japanology Department of the University of Gents Japanology department for pronunciation recordings for each Kanji.

Sadly I could not add anything directly to the game this week due to recurring technical errors that prevented me from working on the code.



-Thomas Beck

Week 12: UI, Loot and movement updates

For the last two weeks I have been working on the UI of both the dungeon level and the hub area. After that I updated the movement so the player can keep moving by just holding the button as this was a complaint we got from most people play-testing our game.

This week I mainly worked on implementing the loot system into the game play. When killing an enemy or just finding a loot-pile in the dungeon, the player is given a number of random items. The maximum value and the number of items is dependent on the overall difficulty and a bit of luck. But there will never be more then five items in on drop. The player can either pick up everything or take certain items. This will become more important later.


For now the numbers represent the value of the found items where five is very rare and one is very common. These will be replaced by either 2D renders of the objects or the 3D objects in canvas space.